• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by MrFalseEye · Jul 27, 2015 at 10:38 AM · camera2dorthographicsetting

Orthographic Camera settings for a 2D game

I'm starting out a 2D wrestling game and i need some help. The default resolution of game needs to be 320x240. The background sprite that i would be using is 640x480. The camera would move over the background to give it a hovering look. I want the Camera to cover exactly 320x240 resolution. I tried setting the Camera size to 1.2 and it looks approximate but i wanna be sure that the camera is exactly 320x240. By default all the images are set to 100 Pixels per Unit. Also, i would like to change Filter mode for all images to point mode all together. I know i can set it for an individual image in inspector but i need a way to set it together for all images since i have a lot of them. So my question is,

  • How to set the camera to cover exactly 320x240

  • How to set image properties like Filter mode for all images in the project

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _dns_ · Jul 28, 2015 at 09:08 PM 0
Share

Hi, there are lots of tutorial on how to setup a scene with pixel perfect sprites and camera (searching for "pixel perfect" should give you some results)

For the second point: you can modify parameters when selecting multiple textures at the same time in the project window. If your textures are in multiple subfolders, you can apply a filter for name and asset type before multi-selecting. For example: searching for "t:texture green" will show all textures that have "green" in their name. Lastly, scripting can also help set import settings to any/all object, check TextureImporter.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Nikaas · Jul 28, 2015 at 09:11 PM

Your orthographic camera size depends on the pixels per unit of your sprites.

Orthographic camera size is equal to 1/2 of the vertical units (meters if you use built in physics) you will see on the screen. Say size 6 means that your screen height will be 12 units.

The formula is: screen resolution / 2*orthographic size = pixels per unit on sprites

Filter depends on your preferences - for low res you probably want "point".

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

2D Camera Question: Pixel Perfect W/O Cutting Bottom Edges 1 Answer

Set camera to specify x,y in pixels? 2d 0 Answers

2D Orthographic matching proportions to screen resolution 1 Answer

Finding the right ortho size to fill the screen with an object 1 Answer

Questions about Unity 2D camera setup 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges