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This question was closed Jul 27, 2015 at 12:09 PM by tanoshimi for the following reason:

Too subjective and argumentative

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Question by kevinspawner · Jul 27, 2015 at 11:16 AM · renderingoptimization

Best Rendering Solution for open world 128m x 128m

I would like to know what would be the best solution to optimize technical issues related to constructing such a scene with a focus on the performance limitations.

Limitation and Budget:

The size of the level is 128m X 128m There is a total of 20MB of GPU memory Frame-rate must stay wit$$anonymous$$n 25-30FPS

Game Function:

Player can run in the open environment with full open world freedom(FOV, draw distance, degree of freedom) Also, player can climb on any vantage point and seamlessly view the environment.

I would like to know the better optimizing technique and the pipeline. Thanks.

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avatar image tanoshimi · Jul 27, 2015 at 12:10 PM 0
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The best optimisation technique is to learn how to profile your application.

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