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Question by Ekta-Mehta-D · Jul 29, 2015 at 04:47 AM · animationunity 5animatoranimator controllerstate

Check Animator State Animation Completed

Hii

I have one jump animation with loop .

My object will continuously jump w$$anonymous$$le translating. I want to check when animation is completed.

When animation is completed i want to check whether it is colliding with another object.If player collides at end of the jump then i will allow to translate next jump otherwise player will fall down.

But i want to make condition where i can find end of the animation.

Thanks.

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avatar image Ness · Jul 29, 2015 at 04:59 AM 1
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