• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RafiXWPT · Jul 30, 2015 at 09:22 AM · listobjectsobject reference

Problem with passing object to another script.

Hello, I created custom class called Monster (to contain Monster data). After that I created MonsterDatabase class where I want to store all Monsters. Here is my database code:

 public class MonsterDatabase : MonoBehaviour {
 
     public List<Monster> Monsters;
     List<Item> items;
     
     void Start () {
         Monsters = new List<Monster>();
         items = GameObject.FindGameObjectWithTag("ItemDatabase").GetComponent<ItemDatabase>().Items;
 
         Monsters.Add(new Monster("InitialMonster",
                                  100,
                                  25,
                                  15,
                                  0,
                                  5,
                                  MonsterType.BEAST,
                                  RarityType.UNCOMMON,
                                  AttackType.CRUSHED,
                                  new List<Item>(){items[0], items[1]},
                                  new List<float>(){0.90f, 0.50f}));
     }
 }

Everything is okey, I can see all values and Lists with Items & chances to loot them in inspector after starting game.

Now I want to spawn Monster which will have in script MonsterController copy of that monster created in Database. I have that:

 Monster monster;
 void Start () {
     monsterDatabase = GameObject.FindGameObjectWithTag("MonsterDatabase").GetComponent<MonsterDatabase>();
     this.monster = monsterDatabase.Monsters[0].GetMonster();

     //Die();
 }

where GetMonster() is method inside Monster Class to get copy of it:

 public Monster GetMonster()
 {
     return new Monster(this.monsterName, this.experience, this.health, this.defense, this.damageFrom, this.damageTo, this.monsterType, this.rarityType, this.attackType, this.lootItems, this.itemProbability);
 }

Unfortunatelly inside MonsterController monsterDatabase seems to be empty. I don't know why cus i can see it have "InitialMonster" when I open it in inspector. Can someone tell me what I am doing wrong? If I am not clear please leave a comment, I will try to explain my problem better.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by RafiXWPT · Jul 29, 2015 at 10:57 PM

OMG! I know why, I had to put MonsterController after MonsterDatabase in MonoManager script execution timer.... Sorry for spam...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

creaating a list of object in a for each loop 0 Answers

How to set GameObject's component to an instance of an object 0 Answers

Add all objects of a type to a list before runtime 1 Answer

How to create a repository of enemy objects that are initialised but then get a new instance of a random one? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges