Blender to unity texture

So I made a model of a house, where I added 3 different texture to the same object, but to different faces. A floor, a wall, and the outside wall.

  • But, when I save it to my unity project (I saved it, I didn’t export it) I can only add 1 texture to the whole model. So it just puts the same texture everywhere.

  • Any fix???

Thanks. :slight_smile:

I would recommend to uv map the model.
That way you can use the same texture for the entire house.
Also better performance wise :wink: