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Question by ina · Jul 31, 2015 at 01:48 AM · uiguicanvaseventsystemworldspace

World space buttons and preventing UI touch passthrough

Suppose you have several world space canvas buttons, and you want to make sure that the buttons that are be$$anonymous$$nd the others are not triggered when the one immediately in front of the user's camera perspective...

Is there a way to have UI touches not pass through after $$anonymous$$tting on UI element?

(I've tried IsPointerOverGameObject, but that doesn't seem to work for disabling specific UI gameobjects)

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avatar image AlwaysSunny · Jul 31, 2015 at 04:00 PM 0
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The functionality you're requesting is there by default.

UI elements do consume mouse events by default, and the foremost element is the one which receives the event. I tested this with a world-space canvas and two overlapping buttons; only the foremost received any events.

Are you using a mouse or touches? I can't imagine why that should matter, but I can only test with a mouse. Maybe it's a touch-specific problem.

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