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Question by Umbrathic Re-Invention · Jul 31, 2015 at 12:07 PM · mouselock

Unbound The Cursor

How do I unbound the mouse like this example inside the game? (not gui)

there is a method I can follow to do as this example? all that I've found in the scripting api is Cursorlockmode to locked or confined.

http://docs.unity3d.com/ScriptReference/CursorLockMode.html

This is the demo:

http://mdn.github.io/pointer-lock-demo/

I know that the cursor can't be moved but I don't find a way to handle a unbounded cursor.

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avatar image nullgobz · Jul 31, 2015 at 09:50 PM 0
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Screen.lockCursor = false;

avatar image Hellium · Jul 31, 2015 at 10:19 PM 0
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Depreciated solution :

http://docs.unity3d.com/ScriptReference/Screen-lockCursor.html

Property lockCursor has been deprecated. Use Cursor.lockState and Cursor.visible ins$$anonymous$$d.

And CursorLock$$anonymous$$ode.None has been proposed by someone else who has deleted his answer. CursorLock$$anonymous$$ode.None just set the cursor in its initial behaviour.

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