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Question by wwwcwx · Aug 02, 2015 at 08:07 AM · nan

please help Input rotation is { NaN, NaN, NaN, NaN }.

 upperArmAxisCorrection.transform.LookAt(target,elbowTarget.position - upperArmAxisCorrection.transform.position);
     upperArmAxisCorrection.transform.localRotation=Quaternion.Euler(upperArmAxisCorrection.transform.localRotation.eulerAngles - new Vector3(ikAngle, 0, 0));
     forearmAxisCorrection.transform.LookAt(target,elbowTarget.position - upperArmAxisCorrection.transform.position);
     handAxisCorrection.transform.rotation = target.rotation;


     i keep getting this

CompareApproximately (SqrMagnitude (q), 1.0F) UnityEngine.Quaternion:Euler(Vector3)

transform.localRotation assign attempt for 'upperArmAxisCorrection' is not valid. Input rotation is { NaN, NaN, NaN, NaN }. UnityEngine.Transform:set_localRotation(Quaternion)

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avatar image imilanspinka · Aug 02, 2015 at 11:03 PM 0
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What exactly are you trying to do with the upperArmAxisCorrection? It looks like you are trying to assign Quaternion to a localRotation, so what is the reason for that?

avatar image Craftnime · Aug 25, 2015 at 11:38 AM 0
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I'm trying to replicate this and I cannot find anything wrong. Though I do know that I did once encounter something weird where I am unable to assign negative angles.

avatar image janeshvarmishra · May 12, 2016 at 02:48 PM 0
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getting same error

Quaternion To $$anonymous$$atrix conversion failed because input Quaternion is invalid {nan, nan, nan, nan} l=nan UnityEngine.GUIUtility:RotateAroundPivot(Single, Vector2) LineDrawer:DrawLine(Vector2, Vector2, Int32, Texture2D) (at Assets/Scripts/LineDrawer.cs:79) LineDrawer:OnGUI() (at Assets/Scripts/LineDrawer.cs:64)

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