Is there any way to apply different textures to a plane on front and back?

I am trying to create a page. Which has two sides. So i need to apply two textures front and back to that page. Is there any kind of shader for this?

Shader “Transparent/Cutout/Bumped Diffuse Backwards” {
Properties {
_Color (“Main Color”, Color) = (1,1,1,1)
_MainTex (“Base (RGB) Trans (A)”, 2D) = “white” {}
_BumpMap (“Normalmap”, 2D) = “bump” {}
_Cutoff (“Alpha cutoff”, Range(0,1)) = 0.5
}

SubShader {
    Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"}
    LOD 300
    Cull Off
   
CGPROGRAM
#pragma surface surf Lambert alphatest:_Cutoff
 
sampler2D _MainTex;
sampler2D _BumpMap;
float4 _Color;
 
struct Input {
    float2 uv_MainTex;
    float2 uv_BumpMap;
};
 
void surf (Input IN, inout SurfaceOutput o) {
    half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
    o.Albedo = c.rgb;
    o.Alpha = c.a;
    o.Normal = -UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
}
ENDCG
}
 
FallBack "Transparent/Cutout/Diffuse"
}