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Question by gregroberts · Aug 03, 2015 at 04:39 PM · unity5levelloadlevelpreloader

How to have GearVR play smooth during LoadLevelAsync

I'm having some serious challenges loading and transitioning between levels in GearVR using the Oculus Mobile SDK 0.6.0.1

My core scene takes about 30 seconds to load, so I designed an opening scene that loads in less than 3 seconds, figuring I'd use LoadLevelAsync in the background in order to buy time and seamlessly transition.

 Application.LoadLevelAsync ("MyBigLevel");

Problem is, as the new scene is loading, even if I give it a 10 second delay to catch up before making the call, the GearVR performance drops precipitously from 75fps to around 1 fps (yes, one frame per second).

Any insight is appreciated.

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momenslythe

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avatar image momenslythe · Apr 20, 2016 at 11:06 PM 0
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I'm having the same problem. whenever I use Async, it messes up the fps for a while. I am able to use it in some scenes when I am displaying a static image for someone to read (instructions and the like) but that doesn't always work.

My problem isn't in VR but I can see how the dynamic camera in VR would not let you use this type of work around.

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