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Question by Caolan · Aug 04, 2015 at 07:17 AM · collisionphysicscollidermeshobject

Colliders coming away from their parent object?

I have an object with a whole bunch of colliders parented to it. I want this object to use this combination of colliders for collision. Although when I play the scene and interact with the collider, the collider moves independently of my parent object.

How Do I lock my set of colliders to their parent object so they move the parents mesh when interracted with?

Example:

This is my object Selected with collider object parented to it in the scene view:

alt text

This is what happens when I play the scene and hit the collider:

alt text

Really stuck here, any help would be really appreciated!

collideron.png (364.1 kB)
collideroff.png (271.7 kB)
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avatar image zach-r-d · Aug 04, 2015 at 07:47 AM 0
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How are the colliders and the mesh related in the hierarchy? Same object? Attached to children of different objects under the same parent?

avatar image Caolan · Aug 04, 2015 at 08:08 AM 0
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The colliders were parented to an object called 'colliders' which was parented to my mesh object. Then I tried parenting them directly to my mesh object because I thought that was the problem, but the same thing happens.alt text

colliderhierarchy.png (22.9 kB)
avatar image zach-r-d · Aug 04, 2015 at 08:58 AM 0
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I see. Is any code changing the positions of any of the colliders, or is only the mesh's object changing position? Does the object with the mesh rotate or scale?

avatar image MajorParts · Aug 04, 2015 at 09:08 PM 0
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post a screenshot of one of the colliders properties (if all the same)

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Answer by IgorAherne · Aug 04, 2015 at 11:12 PM

 try {hit.transform.parent.position = your wanted position}
 catch{}

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