• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by peXed · Aug 04, 2015 at 04:15 PM · editorprefabeventsassetdatabase

A event on deletion of asset in the asset database?

Hello!

Is it possible to run a script, if a (specific) object gets deleted in the Project (AssetDatabase) window?

So for example, if a Prefab gets deleted a editor script will run and update other prefabs?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by peXed · Aug 05, 2015 at 08:08 PM

I found the solution!

There seemse to be two ways.

One is to use the AssetModificationProcessor (AssetModificationProcessor.OnWillDeleteAsset())

With this, you can directly hook into the delete process. This is a pro feature only.

The second way and the solution for me (because I don't want to change the way Unity is deleting assets) is to use the AssetPostprocessor. With AssetPostprocessor.OnPostprocessAllAssets you get a list of all deleted assets from Unity.

This is exactly what I was looking for!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Could not load copied asset via AssetDatabase.LoadAssetAtPath 4 Answers

Can I safely put a prefab asset into version control with Unity Free? 3 Answers

How can I remove an object from an asset? 1 Answer

Selecting a newly created empty prefab by an editor script 0 Answers

LoadAssetAtPath vs LoadAllAssetAtPath vs LoadMainAssetAtPath 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges