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Question by Wolfshadow · Aug 04, 2015 at 01:24 PM · cameramovementiosjumpaddforce

AddForce to Camera

Hello everybody! I am making a game where my player is looking through a camera. (Like fps, but more fp of fps.) My script is:

 using UnityEngine;
 using System.Collections;
 
 public class jumpAfterTest : MonoBehaviour 
 {   
 
     public void JAT ()
 
     
 
     {
 
     
         Debug.Log("Me is JAT");
         //add effect here
         GetComponent<Rigidbody>().AddForce (transform.up * 1000);
     }
 
 
 
 }


It is unusual, I know, because it is triggered by:

 using UnityEngine;
 using System.Collections;
 
 public class Test: MonoBehaviour 
 
 {
     public jumpAfterTest _jumpAfterTest;
 
     void OnMouseDown() 
     {
         Debug.Log ("Mouse Down");
 
         _jumpAfterTest.JAT ();
 
     }
 
 void OnMouseUp()
     {
         Debug.Log ("Mouse up");
 
     }
     
 }

As far as I can see, my addforce code is fine, but the jumpAfterTest script won't work. My camera that the script is attached to doesn't move. I don't know why it won't. jumpAfterTest is receiving input. Please help me out if you can. Is t$$anonymous$$s AddForce not working because it is a camera it is attached to? Thanks. ( By the way, I am in ios)

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Answer by Requiem36 · Aug 04, 2015 at 01:34 PM

Make sure your Camera have a Rigidbody component on it, make sure your input is called, make sure the force you apply on it is enough, make sure your Camera's position is not overriden by anyt$$anonymous$$ng.

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avatar image Positive7 · Aug 04, 2015 at 02:01 PM 1
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avatar image Wolfshadow · Aug 04, 2015 at 04:41 PM 0
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