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Question by CameronARP · Aug 04, 2015 at 08:57 PM · transformpositionbulletyaxisxaxis

How can l tell my bullet to go right, not up. (C#)

Hello, l have a problem with my bullets from my tank. When l hover over my tank with the cursor and press down the left mouse button my bullet goes towards the top of the screen, which is good, but l want the bullet to go towards the right hand side of the screen. Thank you for any help. This is my code so far:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerBullet : MonoBehaviour
 {
     float speed;
 
     void Start()
     {
         speed = 4f;
     }
 
     void Update()
     {
         Vector2 position = transform.position;
 
         position = new Vector2 (position.x, position.y + speed * Time.deltaTime);
 
         transform.position = position;
 
         Vector2 max = Camera.main.ViewportToWorldPoint (new Vector2 (1, 1));
 
         if(transform.position.y > max.y)
         {
             Destroy(gameObject);
         }
     }
 }
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Answer by Dave-Carlile · Aug 04, 2015 at 08:59 PM

Do you see the part of your code where it's changing position.y each frame? And then destroying the game object once y reaches a certain value? Well (and I'm assuming this is 2D) the y vector component controls the vertical position, and the x vector component controls the horizontal position.

So to move horizontally you need to change x, just like you change y to move vertically.

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Answer by Cherno · Aug 04, 2015 at 09:03 PM

Change this line:

 position = new Vector2 (position.x, position.y + speed * Time.deltaTime);

into this line:

 position = new Vector2 (position.x + speed * Time.deltaTime, position.y);

Remember that x is left-right, and y is bottom-up.

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avatar image Dave-Carlile · Aug 04, 2015 at 09:38 PM 0
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The destroy part needs to change as well.

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