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Question by aksh2143 · Aug 06, 2015 at 04:59 PM · instantiateobject pool

I'm trying to constantly spool any of two diffrent objects randomly, from a position of a empty GameObject.i try following, it makes only first from list.Help

  1. List item

using System.Collections.Generic; public class poolingscript : MonoBehaviour {

 public    GameObject bullet;
 public    int listsize ;
 public    List<GameObject> bullets = new List<GameObject>();

 // Use this for initialization
 void Start () 
 {
     for (int i=0; i<listsize; i++) 
     {
         GameObject bull = Instantiate(bullet)as GameObject;
         bull.SetActive(false);
         bullets.Add(bull);
     }

     InvokeRepeating ("fire", 2.0f, 1.0f);
     }

 void fire()
 {
     for (int i=0; i<bullets.Count; i++) 
     {
             bullets[i].transform.position = transform.position;
             bullets[i].transform.rotation = transform.rotation;
             bullets[i].SetActive(true);
             break;
         }

     }
         
 }


[1]: /storage/temp/51624-untitled.jpg

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Answer by LawgiverSS2 · Aug 07, 2015 at 04:10 AM

Remove the break; statement from your fire function loop.

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