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Question by vincentamato · Aug 07, 2015 at 01:23 AM · unity 5collisionbounceborders

Moving rectangles to the edge of the screen to make borders

Hi. I want to make the borders of my game the screen border (i.e. on an iPhone or a Samsung). I will have balls bouncing around off the borders and the only way I know to ac$$anonymous$$eve t$$anonymous$$s is by having rectangles move to the edges of the screen so the balls can collide with them and bounce off. Does anyone know how I can do t$$anonymous$$s?

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Answer by binaryspace1010 · Aug 07, 2015 at 11:32 AM

Yes. What you need to do is give the wall a collider component and when the ball $$anonymous$$ts the rectangle it will bounce off. If you haven't, give the ball a sphere collider and a rigidbody. The gravity would need to be turned off of the ball's rigid body

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Answer by christadwani · Aug 07, 2015 at 06:31 AM

I don't understand what you want, do you want the borders to move with the camera?

Make 4 borders out of cubes with box colliders and fit them to the camera then make them c$$anonymous$$ldren of the camera in the $$anonymous$$erarchy panel so that when the camera moves they move.

You didn't specify what your game is like or how the camera moves, so I assumed the camera follows a ball.

You can use script to make the borders follow the camera without parenting anyt$$anonymous$$ng but if you can make the camera follow the ball I'm sure you'll know how to make the borders follow the camera

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Answer by yashpal · Aug 07, 2015 at 05:27 AM

hello @Vinnya124,

You can ac$$anonymous$$eve these in orthograp$$anonymous$$c camera.

 Vector3 ScreenSize = Camera.main.ScreenToWorldPoint (new Vector3 (Screen.width, Screen.height, 0));
 GameObject SideObstacleLeft = GameObject.Find ("SideObstacleLeft"); 
 SideObstacleLeft.transform.position =new Vector3 (-ScreenSize.x,0,0); //You need to consider object width and need to add or subtract some value from t$$anonymous$$s value.


Don't use GameObject.Find use it's reference. Hope it helps

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