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Question by JoeyRamone · Aug 08, 2015 at 10:39 AM · rigidbody2dphysics2d

Throw gameObject after damage

I'm working in a little beat'em up game and I want to do a little physics trick like this .gif shows bellow:

http://imgur.com/iob4G9r

Is exactly the same way that gif. I want to throw back the enemy after a punch.

If may help: I'm using C# programation and my enemy have a Rigidbody2D with the Kinematic set to false. And a BoxCollider2D with the "Is Trigger" set to true.

Thanks in advance for the help.

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Answer by Umresh · Aug 08, 2015 at 11:53 AM

You can user rigidbody.addforceatpoint refer this. You have to call the add force function in Ontrigger.

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