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Question by awplays49 · Aug 10, 2015 at 12:58 AM · armatureweight

How to have weight painted removable accessories?

How can I have dynamic accessories for characters in my 3d game, so that if I move the arm of the player, for example, his coat will move too? Is there a workaround way companies use? if so, how to make it accurately around the arm?

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avatar image getyour411 · Aug 10, 2015 at 02:01 AM 0
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There are many questions like this already on UA. What have you searched for and tried (specifically). Look for vids, tuts, QA on things like skin mesh renderers, parenting items to bones, etc.

avatar image Cherno · Aug 10, 2015 at 03:09 AM 0
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^That's right.

Nevertheless, here is the answer:

link

specifically, this thread:

link

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