how would I be able to list and store all vector3/Transform.position of all gameobjects with a gametag
Thanks
how would I be able to list and store all vector3/Transform.position of all gameobjects with a gametag
Thanks
using System.Collections.Generic;
private Dictionary<string, Gameobject> data = new Dictionary<string, Gameobject>();
This would probably be the best bet because you will probably want to find fast certain gameobjects. You can also just create tuple class wrapper and store them in list.