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Question by Frozaken · Aug 11, 2015 at 10:54 PM · terrainfpsdownloadrigidbody physics

Only rigidbody on half of my trees

so, im new at unity, and used the tree function which comes with the terrain. i downloaded a few tree models, but only half of them had rigidbody which means that i can move through half of my trees. i tried to put a rigidbody on the terrain, but i just fell through regardless of how high i put the fps controller. How can i make all my trees interact with physics?

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avatar image getyour411 · Aug 11, 2015 at 10:55 PM 0
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Are these Terrain Trees (painted, mass place, etc) or manual placed trees (show up in Hierarchy)

avatar image Frozaken · Aug 12, 2015 at 01:55 PM 0
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they are all terrain trees, all of t he components menu is basicly grey

avatar image getyour411 · Aug 14, 2015 at 06:46 AM 0
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See the doc requirements for Terrain trees colliders; they must have capsule and you must check 'Enable Tree Collider' on TerrainData in Inspector

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Answer by TheJakanator · Aug 12, 2015 at 04:22 AM

Rigidbody is to enable things to have physics and fall, you need a collider. Try putting a Mesh Collider on all the trees.

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