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Question by Wolfshadow · Aug 11, 2015 at 10:28 PM · c#iosmobilekeyboardtouchscreenkeyboard

Keyboard in IOS

This feels like a question that should be out there somewhere, but I have not been able to find anything helpful about how to use ios keyboards. Unity scripting said:

 TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, true, true);

But in my code:

 using UnityEngine;
 using System.Collections;
 
 public class touchKB : MonoBehaviour {
 
 
 
     void OnMouseDown(){
     
         Debug.Log ("hi");
         TouchScreenKeyboard.Open ("", TouchScreenKeyboardType.Default, false, false, true, true);
 
     }
 
 }


I get input from debug.log, but I don't see the keyboard pop up. How do you get the ios keyboard to appear? Thanks for the help.

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Answer by UniqueXDream94 · Aug 11, 2015 at 10:41 PM

You won't get the Keyboard from the editor. Adjust your code to take in Touch input, and try exporting to the device. It should work.

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avatar image Wolfshadow · Aug 12, 2015 at 07:12 PM 0
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Do you mean adding raycast input as an if statement?

avatar image Wolfshadow · Aug 29, 2015 at 12:10 AM 0
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