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This question was closed Aug 14, 2015 at 04:26 AM by getyour411 for the following reason:

Duplicate Question

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Question by mwozniak93 · Aug 13, 2015 at 09:07 AM · 2d gameperformancemaptiles

2D Top-Down RPG Levels

Hello, I am going to create a 2d RPG game, and I have some questions:

  1. Does each tile must be 32/32 or 64/64 ? Or can I have a grass tille 32/32 and a stone with some sutom size, for example 120/68 ?

  2. I am going to have some kind of open world - what is the best way to load levels in that case? I have read that I should divide map in smaller parts, but should that be seperate scenes which will load after player trigger something?

Thanks in advance for answer.

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avatar image getyour411 · Aug 14, 2015 at 04:26 AM 0
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What is a tile? There is no Unity "tile" object - so it's a plane, quad, mesh etc. that you define. You can make it whatever, but you'll likely be storing info in an [x,y] array and consistent sizing will make management easier.

Please search first - there are many questions/tuts/vids on this topic already. If you have a specific question, post what you've tried and your script code.

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