• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by maneatingsheep · Aug 13, 2015 at 12:04 PM · unity 5facebookmac

Building an IOS app with Facebook SDK integration

So I've searched all possible source before turning here, but i seem to fail in every attempt. Would really like to see some kind of step-by-step instructions, or a checklist for things taht might go wrong. Here's my exact setup:

  1. I work in Unity (5.1) on a PC. I create an EMPTY project (no assets or code), and just import the Facebook SDK for unity. (I've nade attempts with 6.2.2 and 7.0.2 beta)

  2. I configure the Facebook with my app ID.

  3. I build my project for IOS (debug) and copy the build bolder to my Mac

  4. I open the project file in Xcode ant attempt to build for my device. Here the problems begin: I constantly getting missing files. for 6.2.2 it's "fbuinityinterface.mm", and if i import it, it's "fbuinityinterface.h" and then something else for 7.0.2, it's "nativedialogs.cs", and then some library it's unable to link. I'm pretty sure i'm missing something major here. I'm not even sure what are the correct folders to put the files i import manually in. Please help

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Riderrr · Aug 28, 2015 at 11:17 AM

@maneatingsheep I have the same problem. When you building project with Facebook SDK for iOs form the Windows you have warnings witch include some problems with python2.6. So I fix this issue by making a build for iOs from MacOs and it works fine.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by DevRabbit · Nov 15, 2016 at 10:36 AM

Getting similar issue for my iOS APP Development.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to save multiple score fields (like rank, coins, matches won, played etc) on Facebook for Android and IOS? 1 Answer

Can Unity run with an eGPU?,Can Unity run with an eGPU on Mac? 0 Answers

In-app purchase "Invalid product" on Mac Store build 0 Answers

Could not connect to debugger 1 Answer

Could not connect to debugger 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges