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Question by Nirvana33 · Aug 13, 2015 at 07:15 PM · c#physicsball

Making the ball be in front of me

Hi! I'm on a soccer project. I want to get to ball in front of the controlling player, I'm simply using this code

                 transform.position = controllingPlayer.transform.position+(sahip.transform.forward*4);
 

that makes the ball in front of me, but it makes the ball ignore the gravity. How can I make this, without affecting rigidbody?

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Answer by RLin · Aug 13, 2015 at 08:24 PM

Use a raycast that checks if the ball is grounded:

 if(Physics.Raycast(ball.position,Vector3.down,ballRadius){
      //do your movement
 }else{
     //don't do ball movement
 }

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avatar image Nirvana33 · Aug 13, 2015 at 10:15 PM 0
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Thanks for answering. But when it begins movement,it gets up again.

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