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Question by Rosscoe3 · Aug 14, 2015 at 02:24 AM · enemytagonmousedown

OnMouseDown issues!!

Hi so im trying to detect a mouseclick on a gameObject and im using this script:

void OnMousedown() { if (gameObject.tag == "Enemy") { Debug.Log("hit"); } }

the tag double checked the tag.. and it is correct.. whats happening?!?!?

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avatar image getyour411 · Aug 14, 2015 at 03:46 AM 0
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Please don't post essentially duplicate questions.

http://answers.unity3d.com/questions/1028460/detecting-name-through-onmousedown.html

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Answer by getyour411 · Aug 14, 2015 at 03:10 AM

It's OnMouseDown (capitalize the "d")

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avatar image Rosscoe3 · Aug 14, 2015 at 03:14 AM 0
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That still isn't working :(

avatar image getyour411 · Aug 14, 2015 at 03:44 AM 0
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You posted stub code, I'm assuming you have more? Post the class.

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