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Question by ViolinRobot · Aug 15, 2015 at 04:14 AM · namespacecs0246

Error CS0246: Type/Namespace Error

Hi guys, I'm getting this error: error CS0246: The type or namespace name `CharacterMovement' could not be found. Are you missing a using directive or an assembly reference?

The script is trying to reference the script "CharacterMovement" on the same gameObject level as itself, but it's coming up with this namespace error. I'm using the following line of code to try to access "CharacterMovement":

 GetComponent<CharacterMovement>().enabled = true;

I have noted that with some of the SampleAsset Scripts, I can say,

 using UnitySampleAssets.Utility;

or something similar, but this is a custom script. Do you have any idea how to fix this?

ViolinRobot

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avatar image ViolinRobot · Aug 15, 2015 at 04:11 AM 0
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Yes it is.

avatar image tanoshimi · Aug 15, 2015 at 06:27 AM 0
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And is Character$$anonymous$$ovement written in the same language (c#/UnityScript) as this script?

avatar image cjdev · Aug 15, 2015 at 07:00 AM 0
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Is both the name of the script and the name of the class Character$$anonymous$$ovement?

avatar image ViolinRobot · Aug 15, 2015 at 03:36 PM 0
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Yup, that is true.

avatar image ViolinRobot · Aug 15, 2015 at 05:13 PM 0
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Thanks so much guys. Another related issue is that I can't enable a script in one of the children of my gameObject, even with

GetComponentInChildren<>()

Do you have any idea how I could reference it?

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Answer by fares90 · Aug 15, 2015 at 10:24 AM

see this: http://answers.unity3d.com/questions/304724/error-cs0246-missing-type-or-namespace.html i think this is the solution for you :)

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Answer by Tom01098 · Aug 15, 2015 at 01:05 PM

Are you sure the script is called CharacterMovement? It could be something as simple as a misspelt word.

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avatar image ViolinRobot · Aug 15, 2015 at 03:36 PM 0
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No, I checked for that.

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Answer by moriggi · Aug 15, 2015 at 03:05 PM

Hi, first of all your script CharacterMovement must be a public class. Make a reference in the other script that is trying to access it: CharacterMovement charMov; and in the Start method write charMov = GetComponent(); Should work

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