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Question by DarthDisembowel · Aug 18, 2015 at 06:46 AM · instancemeshfilter

Mesh Filter Component: "meshname" replaced with "meshname Instance"

At some point the references to the meshes in all of my mesh filters were replaced with the mesh's name plus "Instance" (i.e. "Wooden_Chair" is replaced with "Wooden_Chair Instance"). It has caused several problems, not least of which being that when I reexport a mesh, these instances are not updated.

I've had to go through and replace them one by one (I have hundreds of objects at this point).

Can anyone tell me what I did to cause this so I can avoid it in the future?

Thanks!

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Answer by tanoshimi · Aug 18, 2015 at 06:51 AM

At a guess, you have a script which has modified the MeshFilter.mesh property, creating a new instance of the mesh at runtime. You may have intended to modify the MeshFilter.sharedMesh instead, which would not have instanced the mesh.

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avatar image DarthDisembowel · Aug 18, 2015 at 01:34 PM 0
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Thanks for your suggestion! Based on that I searched all of my scripts but there were no references to $$anonymous$$eshFilter.mesh, only shared mesh. However there are a few editor plugins I downloaded from the Asset Store that use meshfilter. These are search functions for finding missing meshes, so I don't see why it would deliberately modify any meshfilters, but it was pretty buggy so I'll have to dig into the code to see if they do anything funky with it. I'll set this answer to correct if I find anything. Thanks!

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