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Question by Schick · Aug 18, 2015 at 06:47 AM · androidandroidpluginnative pluginwebcamtextureopengl es2.0

WebcamTexture Android, Native Shader Access

Hi,

I am using Unity 5.1.1f1 on Windows 8 64bit.

I am writing a native plugin that is accessing the WebcamTexture using a native Plugin. On Windows everthing works fine using "-force-opengl".

On Android neither direct access through OES_EGL_image_external nor copying the texture to a RenderTexture (thus a normal Texture2D target) works. Both textures seem black. The WebcamTexture works, the context is displayed on a RawImage.

There are no OpenGL errors. I disabled Multithreading (no difference), forced OpenGL ES 2.0 (no difference).

Any ideas where to start?

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Answer by Lanre · May 26, 2016 at 07:35 PM

You could use NatCam. It features a native pipeline where you can access all the camera preview data, from YUV data to RGBA data to the OpenGL texture.

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