• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
Question by Harardin · Aug 18, 2015 at 01:23 PM · shadergraphicstransparency

How to see both sides of transparrent mesh?

Hello everyone I am not so experienced with grap$$anonymous$$cs in Unity, can anyone please help. How can I make mesh visible from both sides? The mesh is just a plane. Thanks Here some screenshots: If look from upper side alt text

If look under the iron net.

alt text

Here is a shader I use just one of the standart.

Transparent/Cutout/Diffuse Shader

2.png (311.6 kB)
1.png (319.0 kB)
Comment

People who like this

0 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Calum-McManus · Aug 18, 2015 at 01:46 PM 1
Share

Could we see the shader you are currently using for this mesh as I can modify it for you to show both sides :)

avatar image Harardin · Aug 18, 2015 at 01:52 PM 0
Share

Calum.McManus I use Transparent/Cutout/Diffuse Shader Thanks for your reply

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Calum-McManus · Aug 18, 2015 at 02:00 PM

  Shader "Transparent/Cutout/DiffuseCullOff" {
  Properties {
      _Color ("Main Color", Color) = (1,1,1,1)
      _MainTex ("Base (RGB) Trans (A)", 2D) = "w$$anonymous$$te" {}
      _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
  }
  
  SubShader {
      Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
      LOD 200
      Cull Off
      
  CGPROGRAM
  #pragma surface surf Lambert alphatest:_Cutoff
  
  sampler2D _MainTex;
  fixed4 _Color;
  
  struct Input {
      float2 uv_MainTex;
  };
  
  void surf (Input IN, inout SurfaceOutput o) {
      fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
      o.Albedo = c.rgb;
      o.Alpha = c.a;
  }
  ENDCG
  }
  
  Fallback "Transparent/Cutout/VertexLit"
  }


The "Cull" function in a shader can be used to stop backwards facing faces from being rendered as it usually good for optimisation, but changing it to Cull Off it will render both sides :)

Just save t$$anonymous$$s as a shader and apply t$$anonymous$$s one to the material

Comment

People who like this

0 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Harardin · Aug 18, 2015 at 02:01 PM 0
Share

Many thanks to you.

avatar image Calum-McManus · Aug 18, 2015 at 02:20 PM 0
Share

If it works don't forget to mark the answer as correct to close the topic :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shadergraph & Transparency Issues 0 Answers

How to make transparent only colliding part of object? 0 Answers

glass sphere with reflective/specular shader? 2 Answers

Cubemap on alpha texture? 0 Answers

Objects visible through terrain 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges