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Question by marcell123455 · Aug 19, 2015 at 11:13 AM · triggervariablechange

Change Variable on Trigger Enter/Exit

I want to change the currentSpeed variable in my AICarScript.If the player enters the trigger i want to change the currentspeed to 0 and if there exit them they will change back to 40,but how could i do that here is my script... got anyone an idea? THX

function OnTriggerEnter (other: Collider) {

 if (!other.CompareTag("Player")) return;
 other.GetComponent(AICarScript).currentSpeed -= 40;{
       
  
     }
  
   }

function OnTriggerExit (other: Collider) {

 if (!other.CompareTag("Player")) return;
 other.GetComponent(AICarScript).currentSpeed = 40;{

          
  
     }
  
   }
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avatar image marcell123455 · Aug 18, 2015 at 09:33 PM 0
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...and the trigger is a part of the AI Car Gameobject.

avatar image Priyanshu · Aug 19, 2015 at 11:34 AM 0
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Supposing this script is attached to AI Car Object on which AICarScript is also attached. And you want its ( AI Car Object) speed to be zero when player enter its collider and back to 40 when player exits its collider.

 function OnTriggerEnter (other: Collider) 
 {
    if (other.CompareTag("Player"))
    {
       GetComponent(AICarScript).currentSpeed = 0;
    }
 }
 
 function OnTriggerExit (other: Collider) 
 {
    if (other.CompareTag("Player"))
    {
       GetComponent(AICarScript).currentSpeed = 40;
    }
 }





avatar image Qasem2014 · Aug 19, 2015 at 03:42 PM 0
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priyanshu Is Right . check that trigger component have "istrigger" check box , checked !

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