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Question by nullgobz · Aug 18, 2015 at 09:58 PM · shader

Shader debug

I understand i need to add #pragma debug to the cgprogram part.

But how do i see the shader code after its compiled?

Do i need a program?

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Answer by nullgobz · Aug 18, 2015 at 10:04 PM

Found the solution.

No more “add #pragma debug, open compiled shader, remove tons of assembly” nonsense.

Just one button in inspector, “Show generated code”.

Generated surface shader code has some comments and better indentation.

It is actually readable code now!

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