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Question by tasti man LH · Aug 19, 2015 at 02:30 AM · movementcharacterx-axis

Tracking Increasing and Decreasing Player Position

So I'm trying to have my code track whenever the player character and a cube moves along the x-axis, but it's not working out as intended.

What I aim to do is that whenever the characters moves along the X-axis to the right (i.e. increasing along the x-axis) to return the print statement "Grabber moving right". And when the character moves to the left (decreasing along the x-axis) to return "Grabber moving left".

However, at this current stage of the code, while both print statements are being triggered...the problem is that both are being called at the same time, and continuing to be called even when the character is moving still.

Not sure on what to do.

Code here:

 var grabberCube : GameObject;
 var player : GameObject; 
 var grabberPos : Vector3;  
 var grabberXPos : float; 
 var grabberXAdj : float = 0.0;
 
 function Start () {
 
 }
 
 function Update () {
     grabberPos = grabberCube.transform.position; 
     grabberXPos = grabberCube.transform.position.x; 
     grabberCube.transform.position.x = player.transform.position.x + grabberXAdj;
     grabberCube.transform.position.y = player.transform.position.y; 
     
     if(grabberXPos++){
         print("Grabber moving right");
     } 
     
     if(grabberXPos--){ 
         print("Grabber moving left");
     }
 }


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Answer by cjdev · Aug 19, 2015 at 02:44 AM

In your if statements you have grabberXPos++ and grabberXPos--. These are shortcuts for assignment operators that basically, in the first case, say grabberXPos = grabberXPos + 1. When you put that in an if statement it always evaluates as true since it's just assigning a new value to the variable. To get your intended effect try using boolean operators ( >, <, ==, != ) to compare the values to something else.

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