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Question by MaxPower42 · Aug 19, 2015 at 05:18 AM · transformequationskinned meshboneweights

Skinned mesh vertex transform equation?

I am looking for a way to update a transform (empty object) in the same way that a bone-weighted vertex does with the skeleton of a given mesh, effectively attaching the transform to the surface of a skinned mesh. I've got the bones and weights for the object, but I can't find any equation for the positioning and the normal direction. Any help?

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