I have a object. This object has a script attached to it called LegRRot. It is supposed to spin to a certain degree then go the other way to a certain degree and so forth. When I hit play, it rotates but doesn’t stop. Here is my code:
using UnityEngine;
using System.Collections;
public class LegRRot : MonoBehaviour {
private bool forward;
public float xPlus = -0.75F;
public float xRotation;
public float maxPosRot = 30f;
public float maxNegRot = -30f;
void Update() {
if (xRotation <= maxNegRot) {
forward = false;
}
if (forward = true) {
xRotation += xPlus;
transform.eulerAngles = new Vector3 (xRotation, 0, 0);
} if (forward = false) {
xRotation -= xPlus;
transform.eulerAngles = new Vector3(xRotation, 0, 0);
}
}
}
If someone could provide some insight that would be greatly appreciated.