• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by MakakWasTaken · Aug 20, 2015 at 04:06 PM · networkingnetworkserverclient

Networking

I'm having a hard time understanding how to setup a server in the new networking system. I would like to know what the replacement are for the following handle:

  • OnServerInitialized

Comment

People who like this

0 Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image YoungDeveloper · Aug 20, 2015 at 09:17 PM 0
Share

please be specific, OnServerInitialized is launched when server has been initialized, exactly what it says, where's the problem?

avatar image MakakWasTaken · Aug 20, 2015 at 09:20 PM 0
Share

Yes, but the function doesn't seem to be called when using the new networking system. What I am asking for is the new function name.

avatar image YoungDeveloper · Aug 20, 2015 at 09:25 PM 0
Share

Post relevant code what exactly isnt working.

avatar image MakakWasTaken · Aug 20, 2015 at 09:40 PM 0
Share

I am using the new UNET system and OnServerInitialized doesn't get called at all. I have a script which is deriving from NetworkManager and then I use the StartHost(); function to start my server, but the OnServerInitialized Hook never runs:

 public class networking : NetworkManager {
     void Start() {
         StartHost();
     }
 }
 
 public class somescript : MonoBehaviour {
     void OnServerInitialized() {
          Debug.Log("This never gets called");
     }
 }
 
 //This is written on my phone, so there might be minor mistakes.


avatar image LonelyMonster · Aug 26, 2016 at 06:20 PM 0
Share

Wouldn't it be...

StartHost() >>>> Network.InitializeServer(int connections, int port, bool useNAT)

something like this ?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Very Confused on Networking HLAPI Practices 1 Answer

Do i need to have 2 seperate apps communicating for server/client relationship? 2 Answers

All players number in Network 1 Answer

"Trying to send command for object without authority" warning but the object is the localPlayer 1 Answer

Question regarding Server-Client approach in Unity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges