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Question by SonicRedesigned · Aug 22, 2015 at 05:51 AM · programming

Need a 2D Rigid Body Controller Script

So I'm working on a Sonic game, which I just got my sprites and what-not imported, and I'm finally at the moment where I need a script to move the character. No matter what videos I've watched or scripts I've tried writing, nothing seems to work for me.

I'm new at this myself, and here's what I got from a video. Sadly I a few of the characters he used, so I'm not sure if I even typed the right char to end it.

using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

 public float moveSpeed;
 public float jumpHieght;
 public Rigidbody2D rigidBody2D;

 // Use this for initialization
 void Start () {
     rigidBody2D = GetComponent<rigidBody2D> ();
 }
 
 // Update is called once per frame
 void Update () {
     if(Input.GetKeyDown (KeyCode.Space)){
     (
             GetComponent<Rigidbody2D>().velocity = new Vector2(0. JumpHeight);
 }

}

If anyone can help out, so much would be appreciated! :) Thanks in advance!

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Answer by Lord_Ford · Aug 23, 2015 at 09:34 PM

Well in you Start function you shouldnt be getting a rigidBody2D but instead a RigidBody2D. Also, you dont have to repeat the process of getting RigidBody2D like you have in your if statement. Just use the holder which is "rigidBody2D".

 rigidBody2D.velocity()...

Cheers! -PlayWell Studios

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