Not sure if this has been answered before but I’m currently going through the 2D roguelike tutorial. In the tutorial, every time that a clip from the spritesheet is made a dialog appears so that the clip can be renamed. For some reason I’m not getting this dialog to appear in my build (Unity 5). The issue is that there are a lot of clips that have to be kept up with and the default naming is not clear on what clip I have selected. Is there a way to enable this dialog box or to manually rename the animation files?
Did you ever get an answer? This issue is something new with 5.1. I have built 2D games using up to 5.0 and today I was building a game in 2D using 5.1 and encounter the same issue. I can’t figure out how to rename the animations, only the animation states.
Yep, looks like the best option I’ve found is to do the following;
- Go to Assets\Sprites folder under Project and select the 6 Scanvengers_SpriteSheet_0 to 5 and when highlighted right click mouse to bring up the menu and select ‘Create’ then ‘Animation’. The animation file will be created and immediately should prompt for a name in the name field. Call this ‘PlayerIdle’.
- Drag this ‘PlayerIdle’ animation up to the ‘Player’ Hierarchy. This will then create a ‘Player’ animation controller.
- You can now test by hitting the play button. Only issue maybe the loop doesn’t work. You can fix by just selecting the ‘Loop Time’ in the Inspector for ‘PlayerIdle’
- Repeat for the others and drag to the ‘Animation’ and ‘AnimatorControllers’ folders when ready.
I hope this helps.
Regards,
Rob.
I was looking for an answer for this problem and this question popped up in the top Google, but there was no answer. I did some fiddling and finally figured out how to change the animation controller’s name and the animation name.
Answer:
Find the animation/controller in the project view. When you first click on the file the name will get a blue background. If you click again on the file name, you can edit it.
This is not a double click. Click once…wait…click again, and then you can edit the name. The nice thing about doing it this way is that all the dependencies will be renamed as well.