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Question by SmultronBusken · Aug 24, 2015 at 11:51 AM · noobondestroy

OnDestroy not working properly?

Hi! I am currently having problems with the OnDestroy function. I have 3 Classes, PickUp, AddGold and Player.

When my character collide with a treasure the PickUp script destroys it. The AddGold should then start a function in the Player class.

PickUp:

 void OnTriggerEnter2D(Collider2D other){
     if (other.gameObject.tag=="Player") {
         Destroy (this.gameObject);
     }

 }

}

AddGold:

 public Player playerScript;
 public int gold;

 void onDestroy(){
     playerScript.addGold (gold);
 }

}

And Player has this function in it

 public void addGold(int gold){
     goldAmount += gold;
 }


Why doesnt this work?

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avatar image savlon · Aug 24, 2015 at 12:21 PM 0
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I think "onDestroy" should actually be "OnDestroy"... It has a capital "O" at the start of the method

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Answer by Landern · Aug 24, 2015 at 12:27 PM

Your "onDestroy" method is named incorrectly, it is case-sensitive and should be "OnDestroy" as remarked in the documentation for OnDestroy method, that should be the first thing you change.

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