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Question by Hyster · Aug 24, 2015 at 02:29 PM · animationsprite

Animation dependent on user input

Hello, I would like my animation to start when a players presses mousebutton. The animation is simply moving a sprite, but I want the animation to move the sprite to the mouse pressed place. It is not possible when each keyframe of the animation is hardcoded. Is parameterizing the animation possible?

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Answer by Ekta-Mehta-D · Aug 25, 2015 at 06:00 AM

Yes its possible to start animation on mouse button press.

  • If you want to move the sprite to mouse position then use simple code to move your gameobject towards mouse pointer as well as start animation.

  • Animation will be having only sprite animation.

  • For moving object towards mouse pointer you can do like this :

          if (Input.GetMouseButton(0))
            {
                    var targetPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                    targetPos.z = transform.position.z;
                    transform.position = Vector3.MoveTowards(transform.position, targetPos, 2.0f  *  Time.deltaTime);
            }
    
    

This is for 2D. This may help you. Thanks. If you have any doubt ask again.

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