Yeah, how do I do that?
Here is the code you are looking for.
//Disable another script as soon as your press Play
function Start () {
gameObject.Find("gameobject").GetComponent (scriptname).enabled = false;
}
“gameobject” = the name of the game object that the script is on in the hierarchy.
“scriptname” = the name of the script that is on the game object.
(TIP) - To turn the script back on just change the word (false) to (true).
void Start () {
this.GetComponent().enabled = false;
}
…or check yt video https://www.youtube.com/watch?v=kgOttwh8-fE
if (GameObject.Find(“yourobjectname”) != null) // just to avoid null pointer exceptions
{
GameObject.Find(“yourobjectname”).GetComponent().enabled = false;
}
yourobjectname = Name of your object
that has the script in ityourscriptname = the script you want
to disable (or enable by replacing
“false” with “true”Hope this helps it worked fine for me @VLunarFangV