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Question by Qwertyyy · Aug 25, 2015 at 02:38 PM · monobehaviour

Call a public function of a disabled MonoBehaviour script still work ?

I'm wondering why when you call a public function of a disabled MonoBehaviour script, it still work even if the script is disabled.

T$$anonymous$$s isn't really a problem since I just have to check if enabled == true in my public function, I'm just wondering why it work t$$anonymous$$s way.

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Answer by Landern · Aug 25, 2015 at 02:48 PM

Disabling a script prevents it from having it's MonoBehaviour type methods called(start, awake, update, fixedupdate, lateupdate, etc) by the Unity Engine state mac$$anonymous$$ne. Out side of that the objects function as any other and have exposed custom members(properties, fields, methods/functions) that are free to be called as long as you have a reference. Disabling a GameObject doesn't prevent t$$anonymous$$s.

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