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Question by DMullins · Aug 25, 2015 at 05:42 PM · camerarendertexturefovsee through

Need help with spy glass to see through objects.

I have a mechanic in a new project of mine that lets you see through objects in a sense. Right now, I have the "glass" as an object in front of what I want to see through, with a camera attached to the glass with a render texture on the back of the glass. Works as it should, as I t$$anonymous$$nk I'm doing it right.

Problem I'm having is that when I move the spyglass, it moves what it sees, or makes it look like that. Adjusting the FOV makes the effect less noticeable, but t$$anonymous$$s is not ideal because I would have to do t$$anonymous$$s every time and it takes a great deal of fine tuning.

My guess is the problem is caused by the position of the parent, and the relations$$anonymous$$p between the camera and the render texture. My problem seems a bit specific, as I usually just slap it into Google to put me on the right path but I can't seem to find the right phrasing to get me some results. Any help would be appreciated.

Demonstration. http://i.imgur.com/S3TO9tP.gifv

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avatar image ferdinandsegers · May 06, 2020 at 07:08 AM 0
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did you found how to create a see through obj with a texture on the inside?

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Answer by ferdinandsegers · May 07, 2020 at 09:37 AM

did you found how to create a see through obj with a texture on the inside?

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