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Question by rockmanx · Aug 25, 2015 at 10:04 PM · onmousedown

when OnMouseDown() is on the right timing, it triggers an event. How to achieve it?

Basically, I am planing to use co-routine and WaitForSeconds(waitTime); to count the beats. The player scores when he clicks the the gameObject right on the beat.

Let's Say the waitTime is 1 second, the script will run a function every 1 second to check if the player clicks the gameObject. It allows the player to have +/- 0.1 second error when hitting the button. How do I achieve this?

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avatar image rockmanx · Aug 25, 2015 at 06:43 PM 0
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my idea is like the following, not sure if it is the best way to do so:

 private bool rightOnTime = false;
 private int score = 0;

 IEnumerator CountBeats()
 {
         yield return new WaitForSeconds(0.9);
          rightOnTime = ture;

         yield return new WaitForSeconds(0.1);
          rightOnTime = flase;            
     }

 }


    void OnMouseDown()
   {
      if (rightOnTime)
               {
                    score +=1;
                }
    }
avatar image Owen-Reynolds · Aug 26, 2015 at 02:03 PM 0
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Moved this into the help room. It's for user-specific Qs that are only of interest to the person who posted them.

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Answer by GiyomuGames · Aug 26, 2015 at 12:38 AM

It looks you are on the right track. Just put the content of your coroutine in a "while (true)" loop and your rightOnTime bool will behave correctly I believe.

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avatar image rockmanx · Aug 26, 2015 at 03:20 AM 0
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You are right!!

avatar image GiyomuGames · Aug 26, 2015 at 06:32 AM 0
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Don't hesitate to mark it as the answer if you are satisfied ^^

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Answer by MalachiteBR · Aug 26, 2015 at 12:54 AM

I would do way different than that. Maybe you record every clicks and the time it was made, and doing a very simple math you can extract how many clicks, the order and the time it took between 1 click and another.

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