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Question by NaumanH · Aug 26, 2015 at 09:30 AM · animationhumanoid

Animation not working porperly in Unity3D created in 3Ds Max 2014.

I have created bipedal animations in 3Ds Max and imported in Unity3D as humaniod, all animation is working fine but only left foot bone rotates some angle and stays same in all animation, have attached a preview. Tried almost everything, changed avatar, played a lot with bones mapping and muscles in avatar configuration but it didn't resolved also have rotated bones in configuration. I have installed both unity 5.1.1 and 4.6.6, having same issue in both. Have wasted almost two days on it, anyone had same issue and resolved or any solution you think?

alt text

Thank you.

issue.jpg (303.7 kB)
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avatar image Umresh · Aug 26, 2015 at 09:46 AM 0
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Did you try turning off animation compression in animation settings in Import?

avatar image NaumanH · Aug 26, 2015 at 10:33 AM 0
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Yes I did tried turning off animation compression and also tried both animation compression types with random values.

avatar image StefanoDC · Feb 03, 2016 at 06:51 PM 0
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Having an extremely similar problem here and I'm pretty stumped. Did you ever solve this?

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