• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by OrdinaryDev83 · Aug 26, 2015 at 10:07 AM · javascriptik

Modify "Humanoid" Animations

I've created my arms with FPS mesh tool img1 Look at the hierarchy, there's still the normal body bones. I also created a IKArms script to handle correctly my weapon sway effect (love it)

 #pragma strict
 
 var animator : Animator;
 var ikActive : boolean;
 var rightHand : Transform;
 var leftHand : Transform;
 var rightHandTarget : Transform;
 var leftHandTarget : Transform;
 var lookTarget : Transform;
 /*
 var bodyPositionOffset : Vector3;
 */
 function OnAnimatorIK () {
     //if the IK is active, set the position and rotation directly to the goal. 
     if(ikActive) {
 
         // Set the look target position, if one has been assigned
         if(rightHandTarget != null) {
             animator.SetLookAtWeight(1);
             animator.SetLookAtPosition(lookTarget.position);
         }    
         // Set the hands target position and rotation, if one has been assigned
         animator.SetIKPositionWeight(AvatarIKGoal.RightHand,1);
         animator.SetIKRotationWeight(AvatarIKGoal.RightHand,1);
         animator.SetIKPositionWeight(AvatarIKGoal.LeftHand,1);
         animator.SetIKRotationWeight(AvatarIKGoal.LeftHand,1);
         animator.SetIKPosition(AvatarIKGoal.RightHand,rightHandTarget.position);
         animator.SetIKRotation(AvatarIKGoal.RightHand,rightHandTarget.rotation);
         animator.SetIKPosition(AvatarIKGoal.LeftHand,leftHandTarget.position);
         animator.SetIKRotation(AvatarIKGoal.LeftHand,leftHandTarget.rotation);
     }else{//if the IK is not active, set the position and rotation of the hands and head back to the original position
         animator.SetIKPositionWeight(AvatarIKGoal.RightHand,0);
         animator.SetIKRotationWeight(AvatarIKGoal.RightHand,0); 
         animator.SetIKPositionWeight(AvatarIKGoal.LeftHand,0);
         animator.SetIKRotationWeight(AvatarIKGoal.LeftHand,0); 
         animator.SetLookAtWeight(0);
     }
     //animator.bodyPosition = animator.bodyPosition + bodyPositionOffset;
 }

Simple. The Arms animator does NOT containt ANY animations, because IK does the job very nicely, and i can't create animations with humanoïd things. (sadly...) The IK in action : img2 How can i modify my animations arms without any external program? :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I implement the first touch system just like in Fifa or Pes 0 Answers

How can I aim with a laser sight attached to a gun on animated character? 0 Answers

Game got slow down On iphone 0 Answers

Can anyone make a timer for me? 0 Answers

How can i make an animation like csgo case opening? 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges