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Question by dupan · Aug 27, 2015 at 12:20 PM · rotationquaterniontransform.rotation

How to combine multiple rotations at once?

I have a sword, that I am rotating by transform. It mainly rotates only on X and Y axis (sometimes Z). It rotates to mouse position in space. Now I want this sword to rotate blade in direction that I want. That is the code I am using. _myTransform is sword transform, mouseObject is helper object that follows mouse in space.

  Quaternion rotation = Quaternion.LookRotation(mouseObject.position - _myTransform.position);
  _myTransform.rotation = Quaternion.Slerp(_myTransform.rotation, rotation, Time.deltaTime * newDamping);

Question is: How to combine that with independent Z rotation?

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