using UnityEngine;
using System.Collections;
public class MouseManager : MonoBehaviour {
void Update() {
if( Input.GetMouseButtonDown (0)
// We clicked, but on what?
Vector3 mouseWorldPos3D = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(Input.mouseWorldPos3D.x, Input.mouseWorldPos3D.y);
Vector2 dir = Vector2.zero;
RaycastHit2D hit = Physics2D.Raycast (mousePos2D, dir);
if(hit != null && hit.collider!=null) {
// We clicked on SOMETHING that has a collider
if(hit.collider.rigidbody2D !=null) {
hit.collider.rigidbody2D.gravityScale = 1;
}
}
}
}