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Question by naman159 · Aug 27, 2015 at 06:55 AM · c#errorcompiler errorerror-messageerror-handling

error CS0118 'charanim.CameraTurn' is a field but a 'type' was 'expected'

i just wanted to know whats causing the problem such that compiler is not able to accept it and whats the mistake so that i can fix it. here is the code..

using UnityEngine; using System; using System.Collections;

[RequireComponent(typeof(Animator))]

public class Charanim : MonoBehaviour {

 [SerializeField] 
 private Animator animator;
 [SerializeField]
 private float DirectionDampTime = .25f;
 
 private float speed = 0.0f;
 private float h = 0.0f;
 private float v = 0.0f;
 public float ColliderHeight = 0.0f;
 public float smoothTime = 0.3F;
 private bool run = false;
 private bool jump = false;
 private bool IsGrounded = true;
 private bool ButtonPress = false;
 public ButtonTurn ButtonTurn;
 public CameraTurn CameraTurn;
 public float jumpHeight = 3000.0f;
 CapsuleCollider capsule;
 
 // Use this for initialization
 void Start () 
 {
 ButtonTurn = GetComponent<ButtonTurn>();
 CameraTurn = GetComponent<CameraTurn>();
 animator = GetComponent<Animator>();
 capsule = GetComponent<CapsuleCollider>();
 //box = GetComponent<BoxCollider>();

     run = false;    
     if(animator.layerCount >= 2)
     {
         animator.SetLayerWeight(1, 1);
     }
 }

 void OnCollisionEnter(Collision collider)
 {
     IsGrounded = true;
     print ("grounded");
 }


 // Update is called once per frame
 void Update () {

     if(animator)
     {
     h = Input.GetAxis("Horizontal");
     speed = Input.GetAxis("Vertical");
     
     

     CheckButton ();
     CheckRun ();
     CheckJump ();

 if ((h>=.1)||(h<=-.1))
         {

             transform.Rotate(0,(h*2),0);
         }
 
 

 animator.SetFloat("speed", speed);
 animator.SetFloat("direction", h, DirectionDampTime, Time.deltaTime);
     
 }

}

public void CheckButton()

{

 if ((speed>=.1)||(h>=.1)||(h<=-.1))
 {
     animator.SetBool("directionPress", true);
         ButtonPress = true;
         CameraTurn.enabled = true;
         ButtonTurn.enabled = false;
     
 }
 else
 {
     animator.SetBool("directionPress", false);
         ButtonPress = false;
         CameraTurn.enabled = false;
         ButtonTurn.enabled = true;
 }

}

public void CheckRun() { if (Input.GetKey (KeyCode.LeftShift)) run = true; else run = false;

     if (run == true)
     {

         animator.SetBool("RunCheck", true);
     }
     if (run == false)
     {

         animator.SetBool("RunCheck", false);
     }

} public void CheckJump() { if (Input.GetKey(KeyCode.Space)) { jump = true; } else jump = false;

     if (jump == true)
     {


         animator.SetBool("jump", true);
         if(capsule)
         {

             StartCoroutine("JumpCollider");

         }
     }
     else //if (jump == false)
     {

         animator.SetBool("jump", false);

     }
 }

//IEnumerator JumpCollider() //{

     //yield return new WaitForSeconds(0.5f);
     //capsule.height = 2;
     //capsule.center = new Vector3(0.0f, 4.0f,0.0f);

     //rigidbody.AddForce(0,jumpHeight,0);
 

     //yield return new WaitForSeconds(0.3f);
     //capsule.height = 6;
     //capsule.center = new Vector3(0.0f, 2.9f,0.0f);
 //}

}

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avatar image naman159 · Aug 27, 2015 at 06:58 AM 0
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error is somewhere in line 25 and line 33 what should i do?

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Answer by pako · Aug 27, 2015 at 07:11 AM

In line 24 you say:

 CameraTurn = GetComponent<CameraTurn>();


You must make sure that inside the angle brackets of GetComponent you are using the class CameraTurn and not the field of the same name. With Intellisense, when you start typing "CameraTurn", the list of available items will show both the class and the field, and each of these has a different icon and description. Make sure you choose the right one.

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