C# speed bug on translate

Hi all. I’m having an issue with this line of code.

player.transform.Translate (v, 0, 0 * Speed * Time.deltaTime);

My player is stuck on an insanely fast speed that ignores the speed and time.delta in the code. The speed is public. There seems to be no difference whether it is changed in script or in the inspector. I’ve checked around and a few others have this same issue, but no solutions. Is there something obvious to this or Is this a unity bug or something else? Any help would be appreciated.

Sorry, i must have missed the code button

player.transform.Translate (v, 0, 0 * Speed * Time.deltaTime);

I’ve used this code before in another program and it works fine. The issue is with the speed variable not being adjustable even in the inspector. It’s odd.