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Question by Tycellent · Aug 29, 2015 at 03:27 AM · objectsclick objects

How should i go about having an object have 2 clickable areas?

I'm trying to make one of make objects have 2 areas that can be clicked. The 2 areas are actually going to act like buttons and depending on which button is pressed a specific action is performed.

Any help will be appreciated

Cheers,

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Answer by SpaceManDan · Aug 29, 2015 at 03:42 AM

Maybe you can add two game objects as children to the main gameobject in question. If you want them invisible, disable the 2 new objects mesh renders but make sure they still have colliders. Then align each new object where you want your buttons to be.

Then use a ray that comes from the main camera position to the mouse pointer and monitor for mouse clicks. This should get you headed in the right direction.

 if ( Input.GetMouseButtonDown (0))
 {
     RaycastHit hit;
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     bool didRayHit = Physics.Raycast(ray, out hit);
     if (didRayHit)
     {
         Debug.Log("You clicked " + hit.transform.name); 
     }
 }

Let e know if you need more specific instruction than that.

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Answer by Tycellent · Aug 29, 2015 at 04:35 AM

@SpaceManDan That worked perfectly. Thanks for the help brother.

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avatar image SpaceManDan · Aug 29, 2015 at 05:08 AM 1
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You're welcome. :D

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